#pragma once
#include <string>

#define PIECE_STATUS_NORMAL 0
#define PIECE_STATUS_CHAOS  1
#define PIECE_STATUS_DEATH  2

inline std::wstring pieceStatusToString(int status)
{
    switch (status) {
    case PIECE_STATUS_DEATH:
        return L"death";
    case PIECE_STATUS_CHAOS:
        return L"chaos";
    default:
        return L"normal";
    }
}
